![]() But there are some feats that are almost always a good choice, no matter what build or role a character is aiming for. Some are better for melee-focused front liners like fighters and barbarians, while others help expand a spellcaster's roster. ![]() Of course, every class and build requires a different selection of feats. Many feats will completely alter how a character plays in or out of combat, and they can be great opportunities for players to fully customize their characters in terms of both flavor and mechanics. The best feats do both and/or introduce new options to a character's arsenal. RELATED: D&D: 5 Easiest (& 5 Hardest) Premade Campaigns for New DMsĪ great 5e feat will either shore up a weakness or enhance existing strengths. Sometimes referred to as Sharpshooter for Spellcasters the feat fulfills that promise and potentially more. They give powerful and wide-ranging features unlike anything seen in any of 5e's classes or subclasses. Spell Sniper is an excellent 5E spell for battle casters that ignores all but full cover, doubles the distance of an attack spell, and allows them to learn an attack cantrip that even belongs to another class. Feats that compromise by giving you a special bonus or ability and a small stat boost. ![]() Most feats make you choose between increasing one ability score by 2 (or two scores by 1) and their benefits, which can make for a steep trade-off. They're optional abilities that players can take for their characters instead of gaining Ability Score Increases. First of all, any feat that also grants an Ability Score Increase is off to a great start. ![]() In Dungeons & Dragons Fifth Edition, feats are one of the prime ways of customizing a character. ![]()
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